- SCHAAK
- DENKSPELLEN
- GO
- BRIDGE, TAROT & KAARTEN
- POKER & CASINO
- PUZZLES & BRAINBREKERS
- DARTS
Eijkhout - Close Encounters with the Middle Game
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Specifieke referenties
16 ander product
KATO - The Chinese Opening, 145 p.
Moins radicale que le sanren-sei, l'ouverture chinoise a conquis en relativement peu de temps une grande popularité. Avec ce livre, vous n'ignorerez plus grand chose à son sujet.
Glazen Gostenen 20.5 x 0.8 mm
160 zwarte en 160 witte glazen Gostenen in grijze kunststof potten.
Afmetingen 20.5 x 0.8mm
Power - Essential Go Proverb
Essential Go Proverbs is the ultimate guide to mastering the ancient game of go. Written by the author of Invincible, this book compiles a comprehensive collection of the most important go proverbs, distilled from centuries of wisdom and experience from the game's top players. Whether you're a beginner or a seasoned player, these proverbs will deepen your understanding of the game and improve your play. Each proverb is accompanied by detailed explanations and examples, making it easy to apply them to your own games. With Essential Go Proverbs, you'll develop a more intuitive sense of the game and learn how to make strategic decisions with confidence. This book is an indispensable resource for any go player looking to take their game to the next level.
What you will find in this book:
104 proverbs with 431 examples and 258 problems in 522 pages.
* These examples and problems will not only deepen your understanding of the proverbs but also the strategy and tactics of the game itself.
* 45 years in the making, this is the largest and most comprehensive collection of examples and problems focussed solely on the go proverbs ever published in any language.
* Not only does this book analyze the proverbs in detail, it also shows the relationship between one proverb to others.
* Contains many interesting and profoundly original games in which these proverbs were applied.
Noguchi - L'usage de la force
L'éditeur Praxéo qui s'est spécialisé dans l'édition de livres d'initiation et de perfectionnement des jeux de stratégie asiatiques notamment, nous propose un nouvel opus sur le jeu de go, L'Usage de la Force, voici ci-dessous, le message de l'auteur Motoki Noguchi, 7-dan et quintuple champion de France
Le message de l'auteur
La force, essence du go, critère absolu de direction de jeu, révélée et déclinée par deux proverbes connus de tous : « Un coup urgent avant un gros coup » et « Jouer loin de la force ».
Dans ce cinquième opus, nous faisons de nouveau appel à Sensei et Ludo qui vous ont accompagnés dans Le langage des pierres et Tsumego. Ludo a progressé, il est motivé, il joue en club et en ligne. Malheureusement, son niveau stagne. Il faut dire que Ludo a des tas d’occupations, et pas assez de temps à consacrer au go pour affiner son jeu. Au Japon, on dirait que Ludo est un « gros paresseux » !
Pendant vingt ans de pédagogie en France, j’ai rencontré beaucoup de Ludo. C’est pourquoi je relève le défi de vous donner les clés pour développer un style simple et efficace.
Expert Go set
Shinkaya bord van 3 cm dikte. Go stenen in Koreaanse glaspasta, van 10mm en go potten uit moerbijboom.
YOON - Think like a pro - Pae
Go potten
Een paar go potten uit licht bruin hout, klassiek, sober en uitstekende afwerking.
NOGUCHI - Le langage des pierres
Bozulich - The Art of Settling Stones
During the opening stages of the game the players stake out positions and more or less divide the board. Normally each player wants to win and take just over 50% of the board. This usually involves a balance between safety and risk; that is, making a safe and non-invadable extension or an extension that is slightly farther and limits the opponent’s territory. The drawback of the latter is that the position now becomes invadable. This usually means that when an invasion takes place, the invading stones do not have enough space to make an extension that guarantees life. That, in turn, means the invader has to run away. However, running away is not always the best strategy as it is one-sided — that is, it allows your opponent to harass the run-away stones while securing territory and building influence. Often it is far better to make the beginnings of eye-shape — to breathe life into the invading stones — before running away. In other words, ‘to make sabaki.’ The numerous examples and 122 problems taken from professional games, will introduce the readers to all the techniques that may be required to achieve sabaki in almost any position that might arise in their games. 201 pages
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Ouweleen/Brouwer Weird and wonderful Volume 1
As go players we all study the game in our own way, be it leisurely or with near-scientific precision. We attempt to distill the moves and find their essence in recurring, understandable patterns. But every once in a while we are struck by a move we have never seen before. A move that is so out of the ordinary that we cannot help but marvel at it. A move to remember. This book is a collection of such moves: the weird and wonderful of go. The first volume bundles together highlights from professional games. Our main selection criterion was that the moves had to surprise: sometimes a move shone at us like an undiscovered gem and other times a sequence looked so bizarre that it made us laugh. Another prerequisite was that the moves were played by humans. Our aim for this book is to share the beauty of human creativity. 246 pages