- SCHAAK
- DENKSPELLEN
- GO
- BRIDGE, TAROT & KAARTEN
- POKER & CASINO
- PUZZLES & BRAINBREKERS
- DARTS
Tadic - Endgame Puzzles
Everyone knows they should work on their endgame play. So many hard-earned advantages are squandered in ‘simple’ endings ... But, for a good playing ending, necessary to precisely calculate. This book can help to improve your skills and calculation in endings. In this book, we can find a lot of famous endings played in practical games and how some of the top grandmasters coped with them. Improve your knowledge endings with this book. Start to calculate, and learn ending rules! 342 pages
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Yap - Queen's Gambit Accepted
OUT OF STOCK
The Queen’s Gambit Accepted (1 d4 d5 2 c4 dxc4) has a long history and has always been popular at all levels of play. However, in the past few years it has undergone an explosion of interest, thanks to many new discoveries of possibilities for very dynamic play from Black. One of these is the line 1 d4 d5 2 c4 dxc4 3 e4 b5!?. This was previously thought to be a very poor line for Black but numerous recent games and investigations have completely changed this assessment. This is now almost the main line of the Queen’s Gambit Accepted and there is currently very little theoretical material on it.
Nicolas Yap analyses this line in forensic detail and also investigates other popular, counterattacking lines such as 3 e3 e5!?. The book is rounded off with suggestions to meet other White systems that involve 1 d4 but not 2 c4 (such as the London, Colle etc.) This makes the book a complete repertoire to face 1 d4.
- A complete repertoire for Black to counter 1 d4.
- The question and answer approach provides an excellent study method. 448 pages
Giddins - The Most Exciting Chess Game Ever
Twenty years ago, New In Chess magazine started its own Proust Questionnaire, entitled Just Checking. In this back page column, chess players and personalities named their favourites, preferences, moods, life mottos and whatnot. One of the questions has always been: What was the most exciting chess game you ever saw?
Chess greats such as Anand, Shirov and Ivanchuk (and probably any other top player you can think of), authors and commentators such as Jeremy Silman, Jennifer Shahade, and Tania Sachdev nominated memorable games. This anthology presents the 45 most exciting of these most exciting games.
Besides inevitable ‘usual suspects’ like Kasparov-Topalov (Wijk aan Zee 1999) or the ‘Immortal’ Anderssen-Kieseritzky (London 1851), you’ll be treated to a wide variety of lesser-known gems. You’ll see Ding Liren revelling in an all-out attack, Ivan Saric juggling a knight and five pawns versus two rooks, and Sergei Radchenko chasing the white king all over the board.
Every game is a showcase of the richness and resourcefulness of chess.
Steve Giddins edited this selection, a job he immensely enjoyed: ‘I hope that every reader will find games here which bring a smile to their face and a lift to their heart’.
Botvinnik - Botvinnik versus Smyslov and Petrosian
a reprint of two iconic Botvinnik books combined in one. In this book, Botvinnik writes the story of the three clashes with his compatriot Vasily Smyslov, matches full of tension between two virtually equal opponents, and his match with Tigran Petrosian, which marks the end of an era: the mighty Botvinnik lost his world title fifteen years after he conquered the highest crown for the first time.
A unique look behind the scenes of World Championship Chess. 476 pages
ChessBase 17 Starter Packageedtion 2024 DVD
ChessBase is a personal, stand-alone chess database that has become the standard throughoutthe world. Everyone uses ChessBase, from the World Champion to the amateur next door. It is the program of choice for anyone who loves the game and wants to know more about it. Start your personal success story with ChessBase and enjoy the game even more.
WHAT YOU CAN DO WITH CHESSBASE: Retrieve games according to openings, players and tournaments; generate tournament cross tables and full graphic statistics of players or openings; “Similarity search” shows all games with similar pawn structures, sacrifice patterns, endgame positions, etc.; “Let’s check”*: access the world’s largest database of in-depth analysis (more than 200 million positions); “Instant Analysis”: Any unannotated game is analysed almost without delay immediately on loading (optional). “Assisted Analysis”: as you enter a game, whenever you click on a piece an evaluation is produced for all its possible target squares; “Tactical Analysis” will annotate game, inserting commentary, variations and diagrams, before strong moves or errors, into a game or an entire database. It will also point out combinations, played in the game or missed, tries, attacks, initiative, and of course the latest in openings theory; Cloud analysis: you can analyse positions simultaneously with several engines from on di©erent computers running in parallel; “Deep analysis”: generates an analysis tree that changes dynamically, as with time weaker variations are dropped; automatic analysis jobs for correspondence games; “Replay Training”: Playing through a game with the notation hidden and automatic training questions with tips for each individual move. Extended reference search for openings shows increase/decrease in popularity and typical recurring endgames; merge games on the fly into an opening tree; Repertoire recommendations for every move with a single click; generate a dossier containing all available information on a specific player from the database; Preparation for opponents with recognition of their
weaknesses; generate a comprehensive openings report with main and critical lines, plans and most important games; Urgent news about recently played innovations; Search for characteristic tactical positions in an opening variation single click publication of games on the Internet; Improved search mask with tactical motifs and examples for manoeuvres and material distribution; Completely new search booster for patterns and plans; print games in superb quality with diagrams and multiple columns; Crisp new 3D boards thanks to raytracing technology; automatic update of your local reference database with the weekly installments of games (one year); access to the ChessBase online database with over eight million games*, mobile access with the ChessBase Account.
Only available on Windows.
Power - Essential Go Proverb
Essential Go Proverbs is the ultimate guide to mastering the ancient game of go. Written by the author of Invincible, this book compiles a comprehensive collection of the most important go proverbs, distilled from centuries of wisdom and experience from the game's top players. Whether you're a beginner or a seasoned player, these proverbs will deepen your understanding of the game and improve your play. Each proverb is accompanied by detailed explanations and examples, making it easy to apply them to your own games. With Essential Go Proverbs, you'll develop a more intuitive sense of the game and learn how to make strategic decisions with confidence. This book is an indispensable resource for any go player looking to take their game to the next level.
What you will find in this book:
104 proverbs with 431 examples and 258 problems in 522 pages.
* These examples and problems will not only deepen your understanding of the proverbs but also the strategy and tactics of the game itself.
* 45 years in the making, this is the largest and most comprehensive collection of examples and problems focussed solely on the go proverbs ever published in any language.
* Not only does this book analyze the proverbs in detail, it also shows the relationship between one proverb to others.
* Contains many interesting and profoundly original games in which these proverbs were applied.
Kuljasevic - The How to study chess on your own workbook
This second-volume workbook in Davorin Kuljasevic's How to Study Chess on Your Own series is optimized for chess players with an Elo rating between 1500 and 1800 but is helpful for anyone between 1200 and 2000. The astounding success of his How to Study Chess on Your Own made clear that thousands of chess players want to improve their game and like to work on their training at least partially by themselves. 199 pages
Mephisto
Replacez les 10 pièces de ce casse-tête afin d'obtenir dans chaque carré les bonnes figures géométriques.