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16 ander product
Pavlovic - The modernized Semi-Slav (Hardcover)
The Semi-Slav Defense transcends its classification as a mere defensive response to 1.d4. It embodies a dynamic and multifaceted system that offers Black not only solidity in defense but also active counterplay and strategic flexibility. Here’s why the Semi-Slav is more than just a defense:
Rather than passively defending, the Semi-Slav allows Black to counterattack in the center and on the flanks. Moves like …e6-e5 and …c6-c5 often lead to sharp, tactical positions where Black can seize the initiative.
By delaying the development of the knight to f6, Black achieves a solid pawn structure with pawns on d5, e6, and c6. This structure provides a firm foundation for Black’s pieces and restricts White’s options for pawn breaks.
The Semi-Slav leads to strategically rich positions with multiple pawn breaks and piece maneuvers. Both sides must navigate intricate plans, making it a fertile ground for creative play and deep strategic understanding. Within the Semi-Slav, there are numerous variations and sub-variations, each with its own unique characteristics and strategic ideas. Players can tailor their repertoire to suit their style and preferences, whether they prefer solid, positional play or aggressive, tactical battles.
The Semi-Slav has been embraced by many top-level players, including World Champions like Vladimir Kramnik and Viswanathan Anand. Their success with the opening at the highest levels of competition demonstrates its effectiveness and versatility.
In essence, the Semi-Slav Defense transcends its classification as a defensive system by offering Black a rich tapestry of strategic possibilities and dynamic play. It is a complete repertoire choice that can suit a wide range of playing styles and preferences. 173 p.
Dickfeld - How strong is your go? Check your ranking in the game of go
This book is both test and training. It will not only help you to assess your skill level, but also to identify your strengths and weaknesses in the game of Go. In a total of eight chapters, you are asked to solve the exercises within a given time limit. With the help of the evaluation tables you will be able to determine where you are roughly located within the kyu and dan ranks. In addition to the classification into the rank ranges, your results will reflect in which areas you are particularly strong and where may still be room for improvement. 116 pages
SILMAN - The Amateur's Mind
This book takes the student on a journey through his own mind and returns him to the chess board with a wealth of new-found knowledge and the promise of a significant gain in strength. Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition. 442 pages
Bozulich - The Art of Settling Stones
During the opening stages of the game the players stake out positions and more or less divide the board. Normally each player wants to win and take just over 50% of the board. This usually involves a balance between safety and risk; that is, making a safe and non-invadable extension or an extension that is slightly farther and limits the opponent’s territory. The drawback of the latter is that the position now becomes invadable. This usually means that when an invasion takes place, the invading stones do not have enough space to make an extension that guarantees life. That, in turn, means the invader has to run away. However, running away is not always the best strategy as it is one-sided — that is, it allows your opponent to harass the run-away stones while securing territory and building influence. Often it is far better to make the beginnings of eye-shape — to breathe life into the invading stones — before running away. In other words, ‘to make sabaki.’ The numerous examples and 122 problems taken from professional games, will introduce the readers to all the techniques that may be required to achieve sabaki in almost any position that might arise in their games. 201 pages